Post by jessicaalba on Apr 15, 2007 15:00:57 GMT -5
forum.alizarinhq.com/viewtopic.php?f=50&t=257&st=0&sk=t&sd=a
This was posted on Official forums, but GMs deleted the thread So everybody posted info on this forum instead. The updates are currently on Korea Test servers, scheduled to come out in Korea on April 26th.
www.rappelz.com/community/inside02.aspx?menu=read&no=20
Lots of updates!! Lots of new skills added , and old skills removed The class skills are all listed on above forum link. Have fun reading
~~~ Copy & Pasted Updates from above link for lazy people ~~~
[4/5 Korean test server change list]
1. New lobby
- Server select screen
- character select screen
- race select screen
- character creation screen(choice for selecting color?)
2. updated Trainee island
- added video for first creation
- renewed the map
- fixed quest
3. skill system
- 0-class, 1st class, 2nd class
Skill learning rule
-If skill level is 1~3 on skill tree
jlvl 1 required for skill lvl 1
jlvl 15 for 2
jlvl 30 for 3
-for skill level 1~5
1 for 1
10 for 2
20 for 3
30 for 4
40 for 5
-for skill level 1~10
1 for 1,2
10 for 3,4
20 for 5,6
30 for 7,8
40 for 9,10
*Some skills have different rule
4. creature level up system
- when creature evos, they keep the level. when they level, they get a skill point, where one can use to gain skills
- from 95% player 5% creature, now it's 100% player 100% creature. No exp for creature if creature level is same or higher
-------------------
1. character's stat, battle stat, etc changed
2. take minimum damage from low level monsters even with high def
3. get hit at low chance from low level monsters even with high flee
4. weight limit increases as str stat and level raises
5. items on avatar does not count on inventory weight
6. changed the penalty based on weight
7. 75% weight - 50% movement speed. no regen penalty
8. 100% weight - 90% movement speed. no regen penalty
9. when you create a character, you get trainee's bag(weight limit + 2000)
10. existing characters get the bag as wel
11. changed item weight
12. changed item ability
13. changed monster ability
14. changed rideable pets. now, you can double click the pet in inventory or hot key to ride
15. a system to change creature's name
- pay creature tamer/summoner(npc) a certain amount of rupee
----etc---
1. teleport to city ruin
2. npc in city ruin(costs 10% more)
3. added one hand axe
4. critical effect on/off option
5. decoration item display on/off option?
6. party/trade rejection on/off option
---quest---
-removed 5 quests(trainee island ones)
changed trainee island quests..blahblah..
- new quest.
-- lost mine quest - lvl req 55
-- crystal mine quest - lvl req 70
-- gather quest - lvl 16~40
***
[4/10 test server update]
1. Added Arena
- at rondo arena
- avatar/creature within arena can't get hit from outside, and vice versa
- within arena, you do /duelrequest name, and if opponent accept, you fight after 10 sec cowndown.
- if you die during duel, you respawn at the spawn with no exp/jp loss
- there will be a tool dealer and healer npc, and you can heal hp with healer npc
* there will be party duel system later
(vp: if that healer npc is cheap... level around the arena? )
2. added guild alliance
- create alliance: the "leader" of alliance creates the alliance with guild npc
- add guild: up to 3 guilds for free. for more, you gotta pay guild npc
- kick guild: (can't kick during raid/siege)
- leave guild: (can't leave during raid/siege)
- break alliance: only when there is no additional guilds in alliance
* guild vs guild battle system will be added later
-fix-
1. fix some item weight
2. "mental blade"(or did they mean mental breaker?) is fixed to recover mp
3. warrior class can now wear hunter armor
4. fixed monster stat.
***
[test server update]
1. Added socket system
- all item gets socket
- everything has 2 socket, except two hand weapon(4)
- put soul stone into socket
- socketting with npc in rondo
- soul stone differs based on rarity and rank(VP: OH GOD. ALL OVER AGAIN..)
- soul stone can be gained from monsters, and rarity goes "basic, rare, epic"(VP: SEE? it's pet all over again, except "epic" instead of "unique"................)
- if soul stone's req level is higher than char's, the effect does not work
- you can't put same stat bonus soul stone in one item
- you can override socket already in item, but old soul stone will be gone.
- socketed item has durability, and not implemented(will be later)
- if you cube socketed item and fail, soul stones will be gone.
2. skill's effect/mana balance change
3. skill tree UI changed to tree type UI
4. guild owner can drop the dungeon
5. you can creature formation anywhere with CTRL+Y
6. force chip/soul chip changed
7. potions and scrolls now have lvl req
8. red/blue potion lvl 7 and 8 are added, and it's instant heal
9. changed the price of red/orange/blue potion from npc
10. changed creature card drop rate
11. monsters drop soul stone
12. teleporter to rondo arena from rondo town
13. you can't use npc during duel.